Performer wearing motion sensors during the Interactive Motion Performance live show

Interactive
Motion
Performance

When movement becomes the interface.

Movement → sensing → computation → visual response → performance

NYU IMAInteractive PerformanceCreative Technology

The Idea

I wanted to turn physical movement into a visual instrument. Instead of interacting with a screen, the performer becomes the controller.

The performance paired wearable sensors with Arduino and TouchDesigner so that motion — an accelerometer and gyroscope worn on the body — directly drove real-time generative visuals. There was no mouse, no keyboard, no screen to touch. The body itself became the input device, and the visuals existed only because someone was moving.

Still from the Interactive Motion Performance live show

The System

01MOVEMENT↓
02ACCELEROMETER + GYROSCOPE↓
03ARDUINO↓
04TOUCHDESIGNER↓
05REAL-TIME VISUALS

The Interaction

How movement became the interface.

Different physical movements were mapped to changes in the visual system, turning the performer's body into both the input and the source of the experience.

Orientation

From the gyroscope: how the performer's body was angled and turned.

Acceleration

From the accelerometer: how quickly and how hard the body was moving.

Visual response

In TouchDesigner, the real-time generative visuals that changed as that data changed.

The Performance

The live Interactive Motion Performance show, sensor-driven visuals responding to the performer

Live performance — visuals generated in real time from the performer's motion data.

Behind the Scenes

Sensing

An accelerometer and gyroscope, worn on the body, captured orientation and acceleration as raw motion data — the performer's movement as a stream of numbers.

Hardware

Arduino read the sensor data and passed it out over serial, acting as the bridge between the physical wearable and the software driving the visuals.

Visual Engine

TouchDesigner received the incoming data and mapped it to real-time generative visuals, so every shift in movement changed what appeared on screen.

Performance

The system was performed live — movement, hardware, and visuals running together in real time rather than as a pre-rendered demo.

What I Learned

Designing for the body changed how I thought about interaction.

Instead of designing what someone clicks or touches, I had to design how movement would feel when translated into a visual response.

My Role

ConceptInteraction DesignHardware IntegrationArduinoTouchDesignerCreative CodingVisual DevelopmentPerformance

It started as a performance idea and became a collision of hardware, software, movement, and visual art.